The active systems we have in mind involve the office and hotel rooms of the facility. We envision them as active pods that can dock into the station but are also free to roam off into the ocean. There are various motives for this, they can serve as sources of energy, leaving the station to gather energy and bring it back to the station to charge, like an army of batteries. It also has a human side to it in that researchers can link several office pods together and venture out for ocean research, or hotel goers can leave far out into the ocean to be alone for a moment of peace. We also want to create some kind of adaptive nature of the docking system than can allow for more pods to link into the dock in the future and allow for more docking space so the entire system can grow with time and adapt as see fit. The pods can also be programmed to act and drive themselves based on environmental controls learned throughout the age of the facility, for example where the highest wing velocities are located, where there is shade or sun during the day and how to align itself with currents to minimize disturbance to other hotel pods, like a network connected to each other cognizant of each others existence.
For the sky skin we envision it as a very three dimensional all inclusive system that solves all of the buildings needs in dealing with the outside. Energy Absorption, Ventilation, Shading, Lighting, etc. The system will involve a thick fragmented network of energy collectors that filter light into the spaces but also retain and absorb what is not retained. Active systems will allow them to align themselves for the most optimal angles and positioning eventually growing smarter over time.
In affect the project becomes a sandwich of stability amid chaos above and below, trying to be tamed with the help of technology.
Here is the conceptual diagram of how we arranged the vertical elements within the project:

Here is how it translated to the program and column placement:

There is a hierarchy involved within the vertical elements with the tallest and fattest being near the main gallery and the shortest and skinniest being towards the end where the loads are seemingly much less.
here's a side view to illustrate:

This is a conceptual sketch showing the envisioned section:

This is the sandwich system illustrated:

example of fragmented skin affect: image
This is a rendering of the floor system we have started so far:

This is an animation of how the buoy columns maintain a stable interior condition similar to shocks on a car:

Here is a simplification of our idea of the pods moving out and docking into the space as well:

this is how we see the skin elements understanding the sun's position:

Here's an idea about how they can connect to the edge of the station:

























